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(펌)포토샵 블렌드 모드 공식

darkgilin 2014. 8. 7. 10:26

출처  http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html
Blend modeCommutativityFormulaAddtl .info
Darkencommutativemin(Target,Blend)         
MultiplycommutativeTarget * Blend         
Color Burnnon-commutative1 - (1-Target) / Blend         
Linear BurncommutativeTarget + Blend - 1         
Lightencommutativemax(Target,Blend)         
Screencommutative1 - (1-Target) * (1-Blend)         
Color Dodgenon-commutativeTarget / (1-Blend)         
Linear DodgecommutativeTarget + Blend         
Overlaynon-commutative(Target > 0.5) * (1 - (1-2*(Target-0.5)) * (1-Blend)) +
(Target <= 0.5) * ((2*Target) * Blend)
A combination of multiply and screen.Also the same as Hard Light commuted
Soft Lightnon-commutative(Blend > 0.5) * (1 - (1-Target) * (1-(Blend-0.5))) +
(Blend <= 0.5) * (Target * (Blend+0.5))
A combination of multiply and screen(The formula is only approximate)
Hard Lightnon-commutative(Blend > 0.5) * (1 - (1-Target) * (1-2*(Blend-0.5))) +
(Blend <= 0.5) * (Target * (2*Blend))
A combination of multiply and screen. Also the same as Overlay commuted
Vivid Lightnon-commutative(Blend > 0.5) * (1 - (1-Target) / (2*(Blend-0.5))) +
(Blend <= 0.5) * (Target / (1-2*Blend))
A combination of color burn and color dodge
Linear Lightnon-commutative(Blend > 0.5) * (Target + 2*(Blend-0.5)) + 
(Blend <= 0.5) * (Target + 2*Blend - 1)
A combination of linear burn and linear dodge
Pin Lightnon-commutative(Blend > 0.5) * (max(Target,2*(Blend-0.5))) + 
(Blend <= 0.5) * (min(Target,2*Blend)))
A combination of darken and lighten
Differencecommutative| Target - Blend |         
Exclusioncommutative0.5 - 2*(Target-0.5)*(Blend-0.5)